The fight mechanics are very similar to heroic, but some small changes make it so we drastically change our strategy.

The two primary changes are how we deal with adds, and how we deal with the technique.

Technique:

Taeschelach Technique will now pick the order of the five abilities "randomly". In reality this amounts to 4 different combinations.

Flame Rend -> Searing Tempest -> Foe Breaker -> Foe Breaker -> Flame Rend
Flame Rend -> Foe Breaker -> Foe Breaker -> Searing Tempest -> Flame Rend
Foe Breaker -> Searing Tempest -> Flame Rend -> Foe Breaker -> Flame Rend
Foe Breaker -> Flame Rend -> Searing Tempest -> Foe Breaker -> Flame Rend

We will break the Flame Rends into Melee group (melee + Hpal + MW) and Ranged Group (other healers + ranged). Due to the constraint of needing 10 ranged eligible players, the maximum amount of melee dps will be 5.



Adds:
We will use a combination of AoE CC and knockbacks in order to control the ember stack, make sure to keep it far enough away from aggramar that they are not hit by searing tempest, but close enough to not be hit by flares from behind.

AoE CC:
Ring of Frost (45)
Mass Entanglement (30)
Earthgrab Totem (30)
Frost Nova (20)
Binding Shot (45)
Blinding Light (90)
Tar Trap (30)

Knockbacks:
Shining Force (45)
Ring of Peace (45)
Typhoon (30)
Thunderstorm (45)
Bursting Shot (30)
Gorefiend's (90)

Speed Buffs:
Stampeding Roar (120)
Wind Rush (120)